This article looks at how the metaverse will rely on music to provide immersive entertainment that it is expected to enhance. The goggles, the touch, and the sight all serve to make the virtual experience feel real, but it is the sound or the music that accompanies this that serves to include and immerse all the senses.
Music and Online Gaming
The soundtrack to life is now littered with music from computer games, the sounds of the online casino games that we play, and the background songs from movies and television we watch. Simply visit this site to see and experience the games and hear the type of music and sounds that will serve to make these online casino games, live tables, cards, and slots come alive when they are played in the metaverse. It’s the music in these games that drives the gameplay and keeps the players interested and motivated. The slots are a great example, as popular culture themes are twinned with popular music to make them more appealing to a wider audience, and those who like the culture and follow the music are more likely to play the games.
Live Music
There have been live music concerts in the metaverse with famous stars, such as Travis Scott and Ariana Grande, performing for huge numbers of fans in a virtual reality-based stadium. These virtual concerts do away with the stress and logistics required for a live show, and yet, can reach just as many or more fans and a larger audience in the metaverse than would fit in an actual stadium. The Sandbox is a new concept wherein a performance stadium is now being set up in the metaverse, with concert halls and theme parks that will be able to host the biggest stars for all virtual reality shows. Numerous major artists, such as Ed Sheeran, Bruno Mars, and Snoop Dogg have all bought into the concept and should be expected to perform on the platform soon.
Peer-to-Peer Fan-Star Engagement
A large part of the immersive nature of the internet and music in the metaverse is the ability for fans to engage with the music, singers, bands, and other fans alike in the metaverse. With the use of VR goggles, fans can still interact with each other in a shared virtual space and the NFTs, such as album covers and tickets to virtual concerts, are being swapped and sold and it’s driven by the music. At a fan party with K-pop star AleXa, there was a large number of fans who were able to interact with each other and the star herself in a virtual arena. This is the immersive future of music and music concerts that the metaverse is sure to bring soon.
Music is a major part of modern life and sound is one of the senses that we rely on. In bringing these two aspects together in the metaverse, developers and entertainment providers have been able to increase the overall immersive value of the metaverse and further encourage the audience engagement that will be so important for its continued growth.